Items


 * 1) Blackmail information
 * 2) Extremely accurate, detailed, and possibly magical maps
 * 3) A broken holy sword, inscribed with the name of a legendary Paladin. - Reforging this sword requires specialist materials and skills. Once made whole, it allows the wielder to Detect Alignment 1/day 
 * 4) Buckler of Fire Control - Grants the user immunity to fire, and 1/day can redirect any fire attack to another target. Can cast Produce Flame at will.
 * 5) Blessed Travellers' Broch - Can cast Dimension Door 2/day. Can cast Longstrider 5/day.
 * 6) Demon Hunter Hammer - Can cast Banishing Smite 1/day. Only has an effect on demons.
 * 7) Fine Archers' Pill - Grants advantage on any attacks made with a ranged weapon for 1/hour when swallowed.
 * 8) Forbidden Cutlass - Any creature killed by this weapon has a 50% chance to become a zombie after 1d4 hours.
 * 9) Greater Openers' Club - Striking a non-magical lock with this club causes it to unlock. A loud knock can be heard up to 300ft away.
 * 10) Insane Priestess's Sword - A creature struck by this sword must make a Dex saving throw or be burnt by hellish flames causing 1d10 extra damage. The DC is the modified attack roll.
 * 11) Lord's Cudgel - Can cast Crusader's Mantle 2/day
 * 12) Draught of Golem Control - For the next hour, the person who drinks this can control any Golem in sight.
 * 13) Glorified Greaves - Can cast Enthrall 2/day. The DC is 12 + Charisma modifier.
 * 14) Spear of Honor - Can Cast Compelled Duel 3/day. 
 * 15) Titan Warhammer - Can cast Earthquake 5 times before it needs a replacement diamond. Has a 10% chance of casting Thunderwave on a successful hit.
 * 16) Harpsichord of Hypnotise Wyrms - A bard or someone who has learnt how to play the harpsichord can use this item. On a failed Wisdom save, all draconic creatures that can hear the sound are charmed for up to 1 minute. Whilst charmed, the creature is incapacitated and has a speed of 0. Save DC is the user's modified perform roll.
 * 17) Mystical spear of Infamy - Can cast Witch Bolt at will.
 * 18) Saber of the Screamers - The first time each day this weapon kills a creature, it lets loose a wail. All creatures except the wielder, undead, and constructs in 30ft must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points.
 * 19) Undead's Orb - Can cast Raise Dead once. Once per day, if brought into contact with a corpse or treasured possession of a dead being, the holder of the orb can ask 5 questions of the dead person which will be answered truthfully. After the 5 questions, the dead person cannot be contacted again.
 * 20) Cloak of the Caring Saint - The wearer has advantage on all saving throws.
 * 21) Gods' Axe of Sadness
 * 22) Hatchet of the Forbidden Invocation of Strangulation
 * 23) Orb of Cruelty - Touching this orb causes immense pain.
 * 24) Perfected Barbarian's Shuriken
 * 25) Ring Mail of Sanity - Advantage on saving throws against any spells or affects that target the mind.
 * 26) Serene Sea Serpents' Sphere
 * 27) A small potion that makes the drinker not need food or water for a week.
 * 28) Two hats - You put something in one, it turns up in the other, no matter where they are.
 * 29) A horn that only dwarves can blow or hear.
 * 30) Top of Unending - Never stops spinning unless touched
 * 31) Ring of Voice Diversion - All speech is funneled out through the ring, but is otherwise the same
 * 32) Potion of Loudness - Footsteps are also louder, along with your voice
 * 33) Stone of Unusual Heaviness - 200lbs and about the size of your fist.
 * 34) Pebbles of Shaking - Shake the room when thrown on the ground
 * 35) Deeds/Land
 * 36) Titles